Skip to main content

Virtual Reality Market to grow with CAGR of 44.05% in future due to increasing demand for VR Headsets in Entertainment and Gaming Sectors


Virtual Reality market will be worth US$ 55 Billion by 2024, and expected to grow with a staggering CAGR of 44.05% in future.
Renub Research report titled Virtual Reality Market Global Analysis by Software Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware (Consumer, Enterprise) Regions (North America, Europe, Asia, Latin America & Rest of the World) Companies (Sony, Facebook (Oculus), HTC, Samsung) provides a detailed and comprehensive insight of the Global Virtual Reality Market.

Virtual Reality the word itself defines its meaning that is ‘virtual means near’ and the ‘reality means what a people experience as human beings’. Therefore, the term ‘virtual reality’ mostly means ‘near reality’. In simple words, virtual reality can be defined as an artificial surroundings which is created with the help of technology and presented in such a way to the user that the user get to believe it as a real environment and accepts it wholeheartedly. Virtual reality could of course mean anything but it generally refers to a picky type of reality emulation. According to Renub Research Global Virtual Reality Market will be an opportunity of USD 55 Billion by the year 2024 and is expected to grow with a double digit CAGR over the forecast period (2018-2024).

 

Request a free sample copy of the report: https://www.renub.com/contactus.php


Everyone in this world knows the world through their senses and perception systems. Since, the childhood we (people) learned that we have five senses, i.e. touch, sight, smell, touch and sound; but the truth is human beings have many more senses than all these, for example a sense of balance., Virtual reality is mostly experienced through two of the five senses – sight and sound on a computer.

 

How does Virtual Reality technology work?

It is very difficult to make human brain accept a virtual, an artificial environment as a real one. So in order to make human brain accept it as a real, it has to not only seem real but also feel real too. The main theme of virtual reality is reproducing the vision. Every VR headset requires perfecting their approach in generating a 3D environment. Looking realistic can be accomplished by generally wearing a head-mounted display (HMD) which helps in displaying a recreated image, 3D virtual surrounding without the boundaries viewed on a Television or on any display. While feeling real can be accomplished with the help of palmtop input devices like motion trackers that base interactivity on the user’s movements.

virtual-reality-market-global-analysis-by-software-hardware-regions-companies

 

Usage of Virtual Reality

It is hard to believe that the virtual reality have been in use for since last three decades. The initial applications of virtual reality technologies have been found in the military aircraft arena, where the pilot fight simulations with head-mounted displays.

Today, Virtual Reality (VR) is gaining significant popularity in the tech world due to its immense technological advantages. Gaming is obviously the most-known applications of virtual reality, but its potential doesn’t stop here. Virtual Reality technology can be applied in many other fields which include: Military, Education, Healthcare, Entertainment, Fashion, Heritage, Business, Engineering, Sports, Media, Scientific Visualizations, Telecommunications, Construction, Film, Virtual Reality Programming languages and others.

 

                              

 

Increasing digitization, increasing demand for head mounted displays (HMDs) in entertainment and gaming sectors, technological advancement and increasing investment in the virtual reality market are some of the major growth factors which can be attributed to its significant growth in the recent future. In addition; factors like increasing popularity and cost-efficient benefits of virtual reality technology based solutions will also drive Global Virtual Reality Market to touch the new heights of glory in the near future.

 

Client can Purchase this Report in Sections from below link:

Access full Research: https://www.renub.com/virtual-reality-market-hardware-head-mounted-display-input-system-and-software-real-estate-live-events-videogame-video-entertainment-healthcare-global-analysis-902-p.php

 

Market Summary

On the basis of Application, Live Event virtual reality market accounts for largest market share. Other software application markets covered in the report are Retail, Healthcare, Real Estate, Education, Videogames, Engineering, Military and Video Entertainment.


Country-wise report covers the market of both Software virtual reality and Hardware VR. Countries covered are as follows North America, Asia, Latin America, Europe, China, Japan, United States and Rest of the World.

The market has also been bifurcated on the basis of Hardware VR into the Consumer and Enterprise. As of now, the Consumer segment holds the majority of the total share.

Companies analyzed in the report are Samsung, Facebook (Oculus), HTC and Sony.

 

If the information you seek is not included in the current scope of the study kindly share your specific requirements with our custom research team at info@renub.com

 

Browse Related Report :

China Online Gaming Market

Security and Vulnerability Assessment Market

 

 

Contact Us

Renub Research

Phone:+1-678-302-0700

Email: info@renub.com

 

 

Key Topics Covered :

1. Introduction

1.1 Market Definition
1.2 Currency Conversion
1.3 Research Methodology

2. Executive Summary

3. Global Virtual Reality Market

4. Market Share – Global Virtual Reality

4.1 Software vs. Hardware
4.2 By Software Application
4.3 By Region
4.4 By Hardware
4.5 By Countries - Virtual Reality Hardware Market Share
4.6 By Company

5. Software Application - Virtual Reality Market

5.1 Videogames
5.2 Live Events
5.3 Video Entertainment
5.4 Real Estate
5.5 Retail
5.6 Education
5.7 Healthcare
5.8 Engineering
5.9 Military

6. Region – Virtual Reality Software Market

6.1 North America
6.2 Latin America
6.3 Europe
6.4 Asia
6.5 Rest of world

7. Hardware - Virtual Reality Market

7.1 Consumer
7.2 Enterprise

8. Countries - Virtual Reality Hardware Market

8.1 China
8.2 Japan
8.3 United States
8.4 Europe

9. Volume – Virtual Reality Head Mounted Display (HMD)

10. Company Sales Analysis

10.1 Sony
10.2 Facebook
10.3 HTC
10.4 Samsung Electronics

11. Growth Drivers

11.1 Increasing Investment in Virtual Reality
11.2 Technological Advancement

12. Challenges

12.1 Virtual Reality Hardware Price Is a Big Issue
12.2 Lack of Content

 

About Us

Renub Research is a Market Research and Consulting Company. We have more than 10 years of experience especially in international Business-to-Business Researches, Surveys and Consulting. We provide wide range of business research solutions that helps companies in making better business decisions. Our clients rely on our market analysis and data to make informed knowledgeable decisions. Our pertinent analysis helps consultants, bankers and executives to make informed and correct decisions.

 

Media Contact
Company Name: Renub Research
Contact Person: Rajat Gupta
Email: Send Email
Phone: 6783020700
Address:225 Kristie Ln
City: Roswell
State: GA
Country: United States
Website: www.renub.com/information-technology-telecom-and-internet-2-c.php



Source: www.abnewswire.com

Data & News supplied by www.cloudquote.io
Stock quotes supplied by Barchart
Quotes delayed at least 20 minutes.
By accessing this page, you agree to the following
Privacy Policy and Terms and Conditions.